ROLE-PLAY AND PSYCHOLOGICAL ADDICTION
The televised Pokemon show brings suggestions and images that set the stage for the next steps of entanglement. It beckons the young spectator to enter the manipulative realm of role-play, where fantasy simulates reality, and the buyer becomes a slave to their programmer.
Remember, in the realm of popular role-playing games * whether it's Pokemon, Magic the Gathering, or other selections -- the child becomes the master. As in contemporary witchcraft, he or she wields the power. Their arm, mind, or power-symbol (the Pokemon or other action figure) become the channel for the spiritual forces. Children from Christian homes may have learned to say, "Thy will be done," but in the role-playing world, this prayer is twisted into "My will be done!" God, parents, and pastors no longer fit into the picture fanaticised by the child.
Psychologists have warned that role-playing can cause the participant to actually experience, emotionally, the role being played. Again, "the child becomes the master." Or so it seems to the player.
Actually, the programmer who writes the rules is the master. And when the game includes occultism and violence, the child-hero is trained to use "his" or "her" spiritual power to kill, poison, evolve, and destroy - over and over. Not only does this repetitive practice blur the line between reality and fantasy, it also sears the conscience and causes the player to devalue life. The child learns to accept unthinkable behaviour as "normal" .
To be a winner within this system, the committed player must know and follow the rules of the game. Obedience becomes a reflex, strengthened by instant rewards or positive reinforcement. The rules and rewards force the child to develop new habits and patterned responses to certain stimuli. Day after day, this powerful psychological process manipulates the child's thoughts, feelings, and actions, until his or her personality changes and, as many parents confirm, interest in ordinary family life begins to wither away.
You may have recognised those preceding terms as those often used by behavioural psychologists. They point to a sophisticated system of operant conditioning or behaviour modification. The child must exercise his own intelligent mind to learn the complex rules. But after learning the rules, the programmed stimuli produce conditioned responses in the player. These responses become increasingly automatic, a reflex action.
Naturally, this can leads to psychological addiction, a craving for ever greater (and more expensive) thrills and darker forces.